4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "level_time.hpp"
28 #include "resources.hpp"
30 #include "gettext.hpp"
31 #include "object_factory.hpp"
32 #include "object/player.hpp"
33 #include "video/drawing_context.hpp"
34 #include "lisp/list_iterator.hpp"
36 #include "scripting/level_time.hpp"
37 #include "scripting/squirrel_util.hpp"
39 /** When to alert player they're low on time! */
40 static const float TIME_WARNING = 20;
42 LevelTime::LevelTime(const lisp::Lisp& reader)
43 : running(true), time_left(0)
45 reader.get("name", name);
46 reader.get("time", time_left);
47 if(time_left <= 0) throw std::runtime_error("No or invalid leveltime specified");
48 time_surface.reset(new Surface("images/engine/hud/time-0.png"));
52 LevelTime::expose(HSQUIRRELVM vm, SQInteger table_idx)
54 if (name.empty()) return;
55 Scripting::LevelTime* interface = new Scripting::LevelTime(this);
56 expose_object(vm, table_idx, interface, name, true);
60 LevelTime::unexpose(HSQUIRRELVM vm, SQInteger table_idx)
62 if (name.empty()) return;
63 Scripting::unexpose_object(vm, table_idx, name);
67 LevelTime::update(float elapsed_time)
71 time_left = std::max(time_left - elapsed_time, 0.0f);
73 Sector::current()->player->kill(true);
79 LevelTime::draw(DrawingContext& context)
81 context.push_transform();
82 context.set_translation(Vector(0, 0));
84 if ((time_left > TIME_WARNING) || (int(game_time * 2.5) % 2)) {
87 std::string time_text = ss.str();
89 Surface* time_surf = time_surface.get();
91 float all_width = time_surf->get_width() + white_text->get_text_width(time_text);
92 context.draw_surface(time_surf, Vector((SCREEN_WIDTH - all_width)/2, BORDER_Y + 1), LAYER_FOREGROUND1);
93 context.draw_text(gold_text, time_text, Vector((SCREEN_WIDTH - all_width)/2 + time_surf->get_width(), BORDER_Y), LEFT_ALLIGN, LAYER_FOREGROUND1);
97 context.pop_transform();
113 LevelTime::get_time()
119 LevelTime::set_time(float time_left)
121 this->time_left = std::min(std::max(time_left, 0.0f), 999.0f);
124 IMPLEMENT_FACTORY(LevelTime, "leveltime");