2 // Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_OBJECT_LANTERN_HPP
18 #define HEADER_SUPERTUX_OBJECT_LANTERN_HPP
20 #include "object/rock.hpp"
23 * Lantern. A portable Light Source.
25 class Lantern : public Rock
28 Lantern(const Vector& pos);
29 Lantern(const Reader& reader);
30 void draw(DrawingContext& context);
33 HitResponse collision(GameObject& other, const CollisionHit& hit);
35 void grab(MovingObject& object, const Vector& pos, Direction dir);
36 void ungrab(MovingObject& object, Direction dir);
39 * returns true if lamp is currently open
44 * returns the lamp's color
46 Color get_color() const {
52 SpritePtr lightsprite;
56 Lantern(const Lantern&);
57 Lantern& operator=(const Lantern&);