4 // Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "lantern.hpp"
23 #include "sprite/sprite_manager.hpp"
24 #include "object_factory.hpp"
26 Lantern::Lantern(const lisp::Lisp& reader)
27 : Rock(reader, "images/objects/lantern/lantern.sprite"),
28 lightcolor(1.0f, 1.0f, 1.0f)
31 std::vector<float> vColor;
32 reader.get_vector("color", vColor);
33 lightcolor = Color(vColor);
34 lightsprite = sprite_manager->create("images/objects/lightmap_light/lightmap_light.sprite");
35 lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
45 Lantern::updateColor(){
46 lightsprite->set_color(lightcolor);
47 //Turn lantern off if light is black
48 if(lightcolor.red == 0 && lightcolor.green == 0 && lightcolor.blue == 0){
49 sprite->set_action("off");
51 sprite->set_action("normal");
52 sprite->set_color(lightcolor);
57 Lantern::draw(DrawingContext& context){
59 MovingSprite::draw(context);
61 context.push_target();
62 context.set_target(DrawingContext::LIGHTMAP);
64 lightsprite->draw(context, get_bbox().get_middle(), 0);
69 IMPLEMENT_FACTORY(Lantern, "lantern");