4 // Copyright (C) 2007 Christoph Sommer <christoph.sommer@2007.expires.deltadevelopment.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __OBJECT_ISPY_H__
21 #define __OBJECT_ISPY_H__
23 #include "lisp/lisp.hpp"
24 #include "object/moving_sprite.hpp"
25 #include "serializable.hpp"
26 #include "badguy/badguy.hpp"
27 #include "direction.hpp"
30 * An Ispy: When it spots Tux, a script will run.
32 class Ispy : public MovingSprite, public Serializable
35 Ispy(const lisp::Lisp& lisp);
37 void write(lisp::Writer& writer);
38 HitResponse collision(GameObject& other, const CollisionHit& hit);
40 virtual void update(float elapsed_time);
43 bool line_intersects_line(Vector line1_start, Vector line1_end, Vector line2_start, Vector line2_end);
44 bool intersects_line(Rect r, Vector line_start, Vector line_end);
45 bool free_line_of_sight(Vector p1, Vector p2, const MovingObject* ignore_object);
53 IspyState state; /**< current state */
55 std::string script; /**< script to execute when Tux is spotted */