2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "object/invisible_wall.hpp"
19 #include "supertux/object_factory.hpp"
20 #include "util/reader.hpp"
22 InvisibleWall::InvisibleWall(const Reader& lisp) :
23 MovingSprite(lisp, "images/objects/invisible/invisible.sprite", LAYER_TILES, COLGROUP_STATIC),
28 lisp.get("width", width);
29 lisp.get("height", height);
30 bbox.set_size(width, height);
34 InvisibleWall::collision(GameObject& , const CollisionHit& )