2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "audio/sound_manager.hpp"
18 #include "object/invisible_block.hpp"
19 #include "object/player.hpp"
20 #include "sprite/sprite.hpp"
21 #include "sprite/sprite_manager.hpp"
22 #include "supertux/constants.hpp"
24 InvisibleBlock::InvisibleBlock(const Vector& pos) :
25 Block(sprite_manager->create("images/objects/bonus_block/invisibleblock.sprite")),
29 sound_manager->preload("sounds/brick.wav");
33 InvisibleBlock::draw(DrawingContext& context)
36 sprite->draw(context, get_pos(), LAYER_OBJECTS);
40 InvisibleBlock::collides(GameObject& other, const CollisionHit& )
45 // if we're not visible, only register a collision if this will make us visible
46 Player* player = dynamic_cast<Player*> (&other);
48 && (player->get_movement().y <= 0)
49 && (player->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA)) {
57 InvisibleBlock::collision(GameObject& other, const CollisionHit& hit)
59 return Block::collision(other, hit);
63 InvisibleBlock::hit(Player& player)
65 sound_manager->play("sounds/brick.wav");
70 sprite->set_action("empty");
71 start_bounce(&player);
72 set_group(COLGROUP_STATIC);
76 //IMPLEMENT_FACTORY(InvisibleBlock, "invisible_block");