4 // Copyright (C) 2005 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
23 #include "invisible_block.h"
24 #include "resources.h"
25 #include "sprite/sprite.h"
26 #include "sprite/sprite_manager.h"
27 #include "video/drawing_context.h"
28 #include "object_factory.h"
30 InvisibleBlock::InvisibleBlock(const Vector& pos)
31 : Block(sprite_manager->create("invisibleblock")), visible(false)
38 InvisibleBlock::draw(DrawingContext& context)
41 sprite->draw(context, get_pos(), LAYER_OBJECTS);
45 InvisibleBlock::hit(Player& )
50 sprite->set_action("empty");
51 sound_manager->play_sound("brick");
57 //IMPLEMENT_FACTORY(InvisibleBlock, "invisible_block");