4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "infoblock.hpp"
23 #include "game_session.hpp"
24 #include "resources.hpp"
25 #include "sprite/sprite_manager.hpp"
26 #include "object_factory.hpp"
27 #include "lisp/lisp.hpp"
31 InfoBlock::InfoBlock(const lisp::Lisp& lisp)
32 : Block(sprite_manager->create("images/objects/bonus_block/infoblock.sprite"))
39 if(!lisp.get("message", message)) {
40 log_warning << "No message in InfoBlock" << std::endl;
43 //ringing = new AmbientSound(get_pos(), 0.5, 300, 1, "sounds/phone.wav");
44 //Sector::current()->add_object(ringing);
47 InfoBlock::~InfoBlock()
52 InfoBlock::hit(Player& )
56 // ringing->remove_me();
59 GameSession::current()->display_info_box(message);
62 IMPLEMENT_FACTORY(InfoBlock, "infoblock")