2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "object/infoblock.hpp"
19 #include "object/player.hpp"
20 #include "sprite/sprite_manager.hpp"
21 #include "supertux/object_factory.hpp"
22 #include "supertux/sector.hpp"
23 #include "supertux/info_box_line.hpp"
24 #include "util/reader.hpp"
25 #include "video/drawing_context.hpp"
26 #include "sprite/sprite.hpp"
29 const float SCROLL_DELAY = 0.5;
30 const float SCROLL_DISTANCE = 16;
31 const float WIDTH = 400;
32 const float HEIGHT = 200;
35 InfoBlock::InfoBlock(const Reader& lisp) :
36 Block(sprite_manager->create("images/objects/bonus_block/infoblock.sprite")),
48 if(!lisp.get("message", message)) {
49 log_warning << "No message in InfoBlock" << std::endl;
52 //ringing = new AmbientSound(get_pos(), 0.5, 300, 1, "sounds/phone.wav");
53 //Sector::current()->add_object(ringing);
55 // Split text string lines into a vector
56 lines = InfoBoxLine::split(message, 400);
58 for(size_t i = 0; i < lines.size(); ++i) lines_height+=lines[i]->get_height();
61 InfoBlock::~InfoBlock()
63 for(std::vector<InfoBoxLine*>::iterator i = lines.begin(); i != lines.end(); i++) {
69 InfoBlock::hit(Player& player)
71 start_bounce(&player);
74 // ringing->remove_me();
80 // first hide all other InfoBlocks' messages in same sector
81 Sector* parent = Sector::current();
83 for (Sector::GameObjects::iterator i = parent->gameobjects.begin(); i != parent->gameobjects.end(); i++) {
84 InfoBlock* block = dynamic_cast<InfoBlock*>(*i);
86 if (block != this) block->hide_message();
98 InfoBlock::get_nearest_player()
100 // FIXME: does not really return nearest player
102 std::vector<Player*> players = Sector::current()->get_players();
103 for (std::vector<Player*>::iterator playerIter = players.begin(); playerIter != players.end(); ++playerIter) {
104 Player* player = *playerIter;
112 InfoBlock::update(float delta)
114 Block::update(delta);
116 if (delta == 0) return;
118 // hide message if player is too far away or above infoblock
120 Player* player = get_nearest_player();
122 Vector p1 = this->get_pos() + (this->get_bbox().p2 - this->get_bbox().p1) / 2;
123 Vector p2 = player->get_pos() + (player->get_bbox().p2 - player->get_bbox().p1) / 2;
124 Vector dist = (p2 - p1);
125 float d = dist.norm();
126 if (d > 128 || dist.y < 0) dest_pct = 0;
130 // handle soft fade-in and fade-out
131 if (shown_pct != dest_pct) {
132 if (dest_pct > shown_pct) shown_pct = std::min(shown_pct + 2*delta, dest_pct);
133 if (dest_pct < shown_pct) shown_pct = std::max(shown_pct - 2*delta, dest_pct);
138 InfoBlock::draw(DrawingContext& context)
140 Block::draw(context);
142 if (shown_pct <= 0) return;
144 context.push_transform();
145 //context.set_translation(Vector(0, 0));
146 context.set_alpha(shown_pct);
148 //float x1 = SCREEN_WIDTH/2-200;
149 //float y1 = SCREEN_HEIGHT/2-200;
151 float width = 400; // this is the text width only
152 float height = lines_height; // this is the text height only
153 float x1 = (get_bbox().p1.x + get_bbox().p2.x)/2 - width/2;
154 float x2 = (get_bbox().p1.x + get_bbox().p2.x)/2 + width/2;
155 float y1 = original_y - height;
162 if(x2 > Sector::current()->get_width()) {
163 x2 = Sector::current()->get_width();
167 // lines_height includes one ITEMS_SPACE too much, so the bottom border is reduced by 4px
168 context.draw_filled_rect(Vector(x1-border, y1-border), Vector(width+2*border, height+2*border-4), Color(0.6f, 0.7f, 0.8f, 0.5f), LAYER_GUI-50);
171 for(size_t i = 0; i < lines.size(); ++i) {
172 if(y >= y1 + height) {
173 //log_warning << "Too many lines of text in InfoBlock" << std::endl;
179 lines[i]->draw(context, Rectf(x1, y, x2, y), LAYER_GUI-50+1);
180 y += lines[i]->get_height();
183 context.pop_transform();
187 InfoBlock::show_message()
193 InfoBlock::hide_message()