1 // IceCrusher - A block to stand on, which can drop down to crush the player
2 // Copyright (C) 2008 Christoph Sommer <christoph.sommer@2008.expires.deltadevelopment.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_OBJECT_ICECRUSHER_HPP
18 #define HEADER_SUPERTUX_OBJECT_ICECRUSHER_HPP
20 #include "object/moving_sprite.hpp"
25 * This class is the base class for icecrushers that tux can stand on
27 class IceCrusher : public MovingSprite
30 IceCrusher(const Reader& reader);
31 IceCrusher(const IceCrusher& icecrusher);
33 virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
34 virtual void collision_solid(const CollisionHit& hit);
35 virtual void update(float elapsed_time);
37 const Vector& get_speed() const
43 enum IceCrusherState {
48 IceCrusherState state;
49 Vector start_position;
52 Player* get_nearest_player();
54 void set_state(IceCrusherState state, bool force = false);