4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "object/moving_sprite.hpp"
25 #include "direction.hpp"
27 class GrowUp : public MovingSprite, private UsesPhysic
30 GrowUp(Direction direction = RIGHT);
31 virtual GrowUp* clone() const { return new GrowUp(*this); }
33 virtual void update(float elapsed_time);
34 virtual void collision_solid(const CollisionHit& hit);
35 virtual HitResponse collision(GameObject& other, const CollisionHit& hit);