4 // Copyright (C) 2005 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
24 #include "resources.h"
28 #include "sprite/sprite_manager.h"
32 bbox.set_size(32, 32);
34 sprite = sprite_manager->create("egg");
35 physic.enable_gravity(true);
36 physic.set_velocity_x(100);
45 GrowUp::update(float elapsed_time)
47 movement = physic.get_movement(elapsed_time);
51 GrowUp::collision(GameObject& other, const CollisionHit& hit)
53 if(other.get_flags() & FLAG_SOLID) {
54 if(fabsf(hit.normal.y) > .5) { // roof or ground
55 physic.set_velocity_y(0);
56 } else { // bumped left or right
57 physic.set_velocity_x(-physic.get_velocity_x());
63 Player* player = dynamic_cast<Player*>(&other);
65 player->set_bonus(GROWUP_BONUS, true);
66 sound_manager->play_sound("grow");
76 GrowUp::draw(DrawingContext& context)
78 sprite->draw(context, get_pos(), LAYER_OBJECTS);