4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include "resources.hpp"
28 #include "audio/sound_manager.hpp"
31 : MovingSprite(Vector(0,0), "images/powerups/egg/egg.sprite", LAYER_OBJECTS, COLGROUP_MOVING)
33 physic.enable_gravity(true);
34 physic.set_velocity_x(100);
35 sound_manager->preload("sounds/grow.wav");
39 GrowUp::update(float elapsed_time)
41 movement = physic.get_movement(elapsed_time);
45 GrowUp::collision_solid(const CollisionHit& hit)
47 if(hit.top || hit.bottom)
48 physic.set_velocity_y(0);
49 if(hit.left || hit.right)
50 physic.set_velocity_x(-physic.get_velocity_x());
54 GrowUp::collision(GameObject& other, const CollisionHit& )
56 Player* player = dynamic_cast<Player*>(&other);
58 if(!player->add_bonus(GROWUP_BONUS, true))
61 sound_manager->play("sounds/grow.wav");