4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_GAMEOBJS_H
21 #define SUPERTUX_GAMEOBJS_H
23 #include "video/surface.hpp"
25 #include "game_object.hpp"
26 #include "moving_object.hpp"
27 #include "serializable.hpp"
28 #include "video/color.hpp"
30 /* Bounciness of distros: */
36 class BouncyCoin : public GameObject
39 BouncyCoin(const Vector& pos);
41 virtual void update(float elapsed_time);
42 virtual void draw(DrawingContext& context);
50 class BrokenBrick : public GameObject
53 BrokenBrick(Sprite* sprite, const Vector& pos, const Vector& movement);
56 virtual void update(float elapsed_time);
57 virtual void draw(DrawingContext& context);
66 class FloatingText : public GameObject
69 FloatingText(const Vector& pos, const std::string& text_);
70 FloatingText(const Vector& pos, int s); // use this for score, for instance
72 virtual void update(float elapsed_time);
73 virtual void draw(DrawingContext& context);
81 class SmokeCloud : public GameObject
84 SmokeCloud(const Vector& pos);
87 virtual void update(float elapsed_time);
88 virtual void draw(DrawingContext& context);
98 /* Local Variables: */