4 // Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
5 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
21 #ifndef SUPERTUX_GAMEOBJS_H
22 #define SUPERTUX_GAMEOBJS_H
24 #include "video/surface.h"
26 #include "math/physic.h"
27 #include "special/game_object.h"
28 #include "special/moving_object.h"
29 #include "serializable.h"
31 /* Bounciness of distros: */
39 class BouncyCoin : public GameObject
42 BouncyCoin(const Vector& pos);
44 virtual void action(float elapsed_time);
45 virtual void draw(DrawingContext& context);
53 class BrokenBrick : public GameObject
56 BrokenBrick(Sprite* sprite, const Vector& pos, const Vector& movement);
59 virtual void action(float elapsed_time);
60 virtual void draw(DrawingContext& context);
69 class FloatingText : public GameObject
72 FloatingText(const Vector& pos, const std::string& text_);
73 FloatingText(const Vector& pos, int s); // use this for score, for instance
75 virtual void action(float elapsed_time);
76 virtual void draw(DrawingContext& context);
84 extern Sprite *img_smoke_cloud;
86 class SmokeCloud : public GameObject
89 SmokeCloud(const Vector& pos);
91 virtual void action(float elapsed_time);
92 virtual void draw(DrawingContext& context);
99 class Particles : public GameObject
102 Particles(const Vector& epicenter, int min_angle, int max_angle,
103 const Vector& initial_velocity, const Vector& acceleration,
104 int number, Color color, int size, float life_time, int drawing_layer);
107 virtual void action(float elapsed_time);
108 virtual void draw(DrawingContext& context);
123 std::vector <Particle*> particles;
126 void load_object_gfx();
127 void free_object_gfx();
131 /* Local Variables: */