4 // Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
5 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
21 #ifndef SUPERTUX_GAMEOBJS_H
22 #define SUPERTUX_GAMEOBJS_H
24 #include "video/surface.h"
27 #include "math/physic.h"
28 #include "special/game_object.h"
29 #include "special/moving_object.h"
30 #include "serializable.h"
32 /* Bounciness of distros: */
40 class BouncyCoin : public GameObject
43 BouncyCoin(const Vector& pos);
45 virtual void action(float elapsed_time);
46 virtual void draw(DrawingContext& context);
54 class BrokenBrick : public GameObject
57 BrokenBrick(Sprite* sprite, const Vector& pos, const Vector& movement);
60 virtual void action(float elapsed_time);
61 virtual void draw(DrawingContext& context);
70 class FloatingText : public GameObject
73 FloatingText(const Vector& pos, const std::string& text_);
74 FloatingText(const Vector& pos, int s); // use this for score, for instance
76 virtual void action(float elapsed_time);
77 virtual void draw(DrawingContext& context);
85 extern Sprite *img_smoke_cloud;
87 class SmokeCloud : public GameObject
90 SmokeCloud(const Vector& pos);
92 virtual void action(float elapsed_time);
93 virtual void draw(DrawingContext& context);
100 class Particles : public GameObject
103 Particles(const Vector& epicenter, int min_angle, int max_angle,
104 const Vector& initial_velocity, const Vector& acceleration,
105 int number, Color color, int size, float life_time, int drawing_layer);
108 virtual void action(float elapsed_time);
109 virtual void draw(DrawingContext& context);
124 std::vector <Particle*> particles;
127 void load_object_gfx();
128 void free_object_gfx();
132 /* Local Variables: */