4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "resources.hpp"
29 #include "audio/sound_manager.hpp"
30 #include "sprite/sprite_manager.hpp"
32 Flower::Flower(BonusType _type)
35 bbox.set_size(32, 32);
37 if(type == FIRE_BONUS) {
38 sprite = sprite_manager->create("images/powerups/fireflower/fireflower.sprite");
39 sound_manager->preload("sounds/fire-flower.wav");
41 else if(type == ICE_BONUS) {
42 sprite = sprite_manager->create("images/powerups/iceflower/iceflower.sprite");
47 set_group(COLGROUP_TOUCHABLE);
56 Flower::update(float )
61 Flower::draw(DrawingContext& context)
63 sprite->draw(context, get_pos(), LAYER_OBJECTS);
67 Flower::collision(GameObject& other, const CollisionHit& )
69 Player* player = dynamic_cast<Player*>(&other);
73 if(!player->add_bonus(type, true))
76 sound_manager->play("sounds/fire-flower.wav");