4 // Copyright (C) 2005 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 #include "resources.h"
29 #include "app/globals.h"
30 #include "sprite/sprite_manager.h"
32 Flower::Flower(const Vector& pos, Type _type)
36 bbox.set_size(32, 32);
38 if(_type == FIREFLOWER)
39 sprite = sprite_manager->create("fireflower");
41 sprite = sprite_manager->create("iceflower");
50 Flower::action(float )
55 Flower::draw(DrawingContext& context)
57 sprite->draw(context, get_pos(), LAYER_OBJECTS);
61 Flower::collision(GameObject& other, const CollisionHit& )
63 Player* player = dynamic_cast<Player*>(&other);
67 if(type == FIREFLOWER)
68 player->set_bonus(FIRE_BONUS, true);
70 player->set_bonus(ICE_BONUS, true);
72 sound_manager->play_sound("fire-flower");