2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "audio/sound_manager.hpp"
18 #include "object/flower.hpp"
19 #include "object/player.hpp"
20 #include "sprite/sprite_manager.hpp"
22 Flower::Flower(BonusType _type) :
25 bbox.set_size(32, 32);
27 if(type == FIRE_BONUS) {
28 sprite = sprite_manager->create("images/powerups/fireflower/fireflower.sprite");
29 sound_manager->preload("sounds/fire-flower.wav");
31 else if(type == ICE_BONUS) {
32 sprite = sprite_manager->create("images/powerups/iceflower/iceflower.sprite");
33 sound_manager->preload("sounds/fire-flower.wav");
38 set_group(COLGROUP_TOUCHABLE);
46 Flower::update(float )
51 Flower::draw(DrawingContext& context)
53 sprite->draw(context, get_pos(), LAYER_OBJECTS);
57 Flower::collision(GameObject& other, const CollisionHit& )
59 Player* player = dynamic_cast<Player*>(&other);
63 if(!player->add_bonus(type, true))
66 sound_manager->play("sounds/fire-flower.wav");