2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_OBJECT_FLOATING_IMAGE_HPP
18 #define HEADER_SUPERTUX_OBJECT_FLOATING_IMAGE_HPP
20 #include "object/anchor_point.hpp"
21 #include "sprite/sprite_ptr.hpp"
22 #include "supertux/game_object.hpp"
26 class FloatingImage : public GameObject
29 FloatingImage(const std::string& sprite);
30 virtual ~FloatingImage();
32 void set_layer(int layer) {
36 int get_layer() const {
40 void set_pos(const Vector& pos) {
43 const Vector& get_pos() const {
47 void set_anchor_point(AnchorPoint anchor) {
48 this->anchor = anchor;
50 AnchorPoint get_anchor_point() const {
54 void set_visible(bool visible) {
55 this->visible = visible;
57 bool get_visible() const {
61 void set_action(const std::string& action);
62 std::string get_action();
64 void fade_in(float fadetime);
65 void fade_out(float fadetime);
67 void update(float elapsed_time);
68 void draw(DrawingContext& context);