4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __FLOATING_IMAGE_H__
21 #define __FLOATING_IMAGE_H__
23 #include "game_object.hpp"
24 #include "math/vector.hpp"
25 #include "anchor_point.hpp"
30 class FloatingImage : public GameObject
33 FloatingImage(const std::string& sprite);
34 virtual ~FloatingImage();
36 void set_layer(int layer) {
40 int get_layer() const {
44 void set_pos(const Vector& pos) {
47 const Vector& get_pos() const {
51 void set_anchor_point(AnchorPoint anchor) {
52 this->anchor = anchor;
54 AnchorPoint get_anchor_point() const {
58 void set_visible(bool visible) {
59 this->visible = visible;
61 bool get_visible() const {
65 void set_action(const std::string& action);
66 std::string get_action();
68 void fade_in(float fadetime);
69 void fade_out(float fadetime);
71 void update(float elapsed_time);
72 void draw(DrawingContext& context);
75 std::auto_ptr<Sprite> sprite;