4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "resources.hpp"
25 #include "math/rect.hpp"
26 #include "sprite/sprite_manager.hpp"
27 #include "sprite/sprite.hpp"
28 #include "video/drawing_context.hpp"
29 #include "lisp/lisp.hpp"
30 #include "floating_image.hpp"
32 FloatingImage::FloatingImage(const std::string& spritefile)
33 : layer(LAYER_FOREGROUND1 + 1), visible(false), anchor(ANCHOR_MIDDLE)
35 sprite.reset(sprite_manager->create(spritefile));
38 FloatingImage::~FloatingImage()
43 FloatingImage::update(float elapsed_time)
49 FloatingImage::set_action(const std::string& action)
51 sprite->set_action(action);
55 FloatingImage::get_action()
57 return sprite->get_action();
61 FloatingImage::draw(DrawingContext& context)
66 context.push_transform();
67 context.set_translation(Vector(0, 0));
69 Vector spos = pos + get_anchor_pos(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
70 sprite->get_width(), sprite->get_height(), anchor);
72 sprite->draw(context, spos, layer);
74 context.pop_transform();