4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "firefly.hpp"
23 #include "resources.hpp"
24 #include "sprite/sprite_manager.hpp"
25 #include "video/drawing_context.hpp"
27 #include "object_factory.hpp"
28 #include "game_session.hpp"
30 #include "random_generator.hpp"
31 #include "object/sprite_particle.hpp"
33 Firefly::Firefly(const lisp::Lisp& lisp)
34 : MovingSprite(lisp, "images/objects/resetpoints/default-resetpoint.sprite", LAYER_TILES, COLGROUP_TOUCHABLE), activated(false)
36 if( !lisp.get( "sprite", sprite_name ) ){
40 if( sprite_name == "" ){
41 sprite_name = "images/objects/resetpoints/default-resetpoint.sprite";
46 sprite = sprite_manager->create( sprite_name );
47 bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
54 if(GameSession::current()->get_reset_point_pos() == get_pos()){
55 // TODO: && GameSession::current()->get_reset_point_sectorname() == <sector this firefly is in>
56 // GameSession::current()->get_current_sector()->get_name() is not yet initialized.
57 // Worst case a resetpoint in a different sector at the same position as the real
58 // resetpoint the player is spawning is set to ringing, too. Until we can check the sector, too, dont set
59 // activated = true; here.
60 sprite->set_action("ringing");
65 Firefly::write(lisp::Writer& writer)
67 writer.start_list("firefly");
68 writer.write_float("x", bbox.p1.x);
69 writer.write_float("y", bbox.p1.y);
70 writer.end_list("firefly");
74 Firefly::collision(GameObject& other, const CollisionHit& )
79 Player* player = dynamic_cast<Player*> (&other);
82 // spawn some particles
83 // TODO: provide convenience function in MovingSprite or MovingObject?
84 for (int i = 0; i < 5; i++) {
85 Vector ppos = bbox.get_middle();
86 float angle = systemRandom.randf(-M_PI_2, M_PI_2);
87 float velocity = systemRandom.randf(450, 900);
88 float vx = sin(angle)*velocity;
89 float vy = -cos(angle)*velocity;
90 Vector pspeed = Vector(vx, vy);
91 Vector paccel = Vector(0, 1000);
92 Sector::current()->add_object(new SpriteParticle("images/objects/particles/reset.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
95 sprite->set_action("ringing");
96 GameSession::current()->set_reset_point(Sector::current()->get_name(),
103 IMPLEMENT_FACTORY(Firefly, "firefly");