4 // Copyright (C) 2006 Ondrej Hosek <ondra.hosek@gmail.com>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __FALLING_COIN_H__
21 #define __FALLING_COIN_H__
23 #include "game_object.hpp"
24 #include "math/vector.hpp"
25 #include "sprite/sprite.hpp"
26 #include "video/drawing_context.hpp"
29 class FallingCoin : public GameObject
32 FallingCoin(const Vector& start_position, const int x_vel);
35 void draw(DrawingContext& context);
36 void update(float elapsed_time);