4 // Copyright (C) 2006 Ondrej Hosek <ondra.hosek@gmail.com>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "falling_coin.hpp"
24 #include "sprite/sprite_manager.hpp"
25 #include "resources.hpp"
28 FallingCoin::FallingCoin(const Vector& start_position, const int vel_x)
31 sprite = sprite_manager->create("images/objects/coin/coin.sprite");
32 physic.set_velocity_y(-800);
33 physic.set_velocity_x(vel_x);
36 FallingCoin::~FallingCoin()
42 FallingCoin::draw(DrawingContext& context)
44 sprite->draw(context, pos, LAYER_FLOATINGOBJECTS + 5);
48 FallingCoin::update(float elapsed_time)
50 pos += physic.get_movement(elapsed_time);
51 if (pos.y > SCREEN_HEIGHT)