2 // Copyright (C) 2006 Ondrej Hosek <ondra.hosek@gmail.com>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "object/falling_coin.hpp"
19 #include "sprite/sprite_manager.hpp"
20 #include "supertux/globals.hpp"
22 FallingCoin::FallingCoin(const Vector& start_position, const int vel_x) :
28 sprite = sprite_manager->create("images/objects/coin/coin.sprite");
29 physic.set_velocity_y(-800);
30 physic.set_velocity_x(vel_x);
33 FallingCoin::~FallingCoin()
38 FallingCoin::draw(DrawingContext& context)
40 sprite->draw(context, pos, LAYER_FLOATINGOBJECTS + 5);
44 FallingCoin::update(float elapsed_time)
46 pos += physic.get_movement(elapsed_time);
47 if (pos.y > SCREEN_HEIGHT)