1 // SuperTux -- Explosion object
2 // Copyright (C) 2007 Christoph Sommer <christoph.sommer@2007.expires.deltadevelopment.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_OBJECT_EXPLOSION_HPP
18 #define HEADER_SUPERTUX_OBJECT_EXPLOSION_HPP
20 #include "object/moving_sprite.hpp"
23 * Just your average explosion - goes boom, hurts Tux
25 class Explosion : public MovingSprite
29 * Create new Explosion centered(!) at @c pos
31 Explosion(const Vector& pos);
32 Explosion(const Reader& reader);
34 void update(float elapsed_time);
35 void draw(DrawingContext& context);
36 HitResponse collision(GameObject& other, const CollisionHit& hit);
38 bool hurts (void) const
48 bool pushes (void) const
53 void pushes (bool val)
60 * plays sound, starts animation
73 SpritePtr lightsprite;