3 // SuperTux - End Sequence
4 // Copyright (C) 2007 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __ENDSEQUENCE_H__
21 #define __ENDSEQUENCE_H__
24 #include "game_object.hpp"
26 #include "lisp/lisp.hpp"
27 #include "control/codecontroller.hpp"
29 class EndSequence : public GameObject
33 virtual ~EndSequence();
35 virtual void update(float elapsed_time);
36 virtual void draw(DrawingContext& context);
38 void start(); /**< play EndSequence */
39 void stop_tux(); /**< called when Tux has reached his final position */
40 void stop(); /**< stop playing EndSequence, mark it as done playing */
41 bool is_tux_stopped(); /**< returns true if Tux has reached his final position */
42 bool is_done(); /**< returns true if EndSequence has finished playing */
45 virtual void starting(); /**< called when EndSequence starts */
46 virtual void running(float elapsed_time); /**< called while the EndSequence is running */
47 virtual void stopping(); /**< called when EndSequence stops */
49 bool isrunning; /**< true while EndSequence plays */
50 bool isdone; /**< true if EndSequence has finished playing */
51 bool tux_may_walk; /**< true while tux is allowed to walk */
52 CodeController* end_sequence_controller;