4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __OBJECT_DISPLAY_EFFECT_H__
21 #define __OBJECT_DISPLAY_EFFECT_H__
23 #include "scripting/display_effect.hpp"
24 #include "game_object.hpp"
25 #include "script_interface.hpp"
27 class DisplayEffect : public GameObject, public Scripting::DisplayEffect,
28 public ScriptInterface
31 DisplayEffect(std::string name = "");
32 virtual ~DisplayEffect();
34 void expose(HSQUIRRELVM vm, SQInteger table_idx);
35 void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
37 void update(float elapsed_time);
38 void draw(DrawingContext& context);
40 void fade_out(float fadetime);
41 void fade_in(float fadetime);
42 void set_black(bool enabled);
44 void sixteen_to_nine(float fadetime);
45 void four_to_three(float fadetime);
49 NO_FADE, FADE_IN, FADE_OUT
52 float screen_fadetime;
55 float border_fadetime;