4 // Copyright (C) 2008 Christoph Sommer <christoph.sommer@2008.expires.deltadevelopment.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_DECAL_H
21 #define SUPERTUX_DECAL_H
24 #include "video/surface.hpp"
25 #include "video/drawing_context.hpp"
26 #include "game_object.hpp"
27 #include "serializable.hpp"
36 * Non-interactive, decorative image
38 class Decal : public GameObject, public Serializable
41 Decal(const lisp::Lisp& reader);
44 virtual void write(lisp::Writer& writer);
45 virtual void update(float elapsed_time);
46 virtual void draw(DrawingContext& context);
49 Vector pos; /**< coordinates of upper-left corner */
50 std::string imagefile; /**< name of image to draw */
51 int layer; /**< layer to draw on */
53 std::auto_ptr<Surface> image; /**< image to draw, anchored at pos */
56 #endif /*SUPERTUX_DECAL_H*/