2 // Copyright (C) 2008 Christoph Sommer <christoph.sommer@2008.expires.deltadevelopment.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_OBJECT_DECAL_HPP
18 #define HEADER_SUPERTUX_OBJECT_DECAL_HPP
20 #include "supertux/game_object.hpp"
21 #include "util/reader_fwd.hpp"
22 #include "video/drawing_context.hpp"
27 * Non-interactive, decorative image
29 class Decal : public GameObject
32 Decal(const Reader& reader);
35 virtual void update(float elapsed_time);
36 virtual void draw(DrawingContext& context);
39 Vector pos; /**< coordinates of upper-left corner */
40 std::string imagefile; /**< name of image to draw */
41 int layer; /**< layer to draw on */
43 std::auto_ptr<Surface> image; /**< image to draw, anchored at pos */
46 #endif /*SUPERTUX_DECAL_H*/