4 #include "special/moving_object.h"
11 using namespace SuperTux;
13 class Coin : public MovingObject
16 Coin(const Vector& pos);
17 Coin(const lisp::Lisp& reader);
20 HitResponse collision(GameObject& other, const CollisionHit& hit);
21 void action(float elapsed_time);
22 void draw(DrawingContext& context);