4 // Copyright (C) 2005 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
24 #include "resources.hpp"
25 #include "video/drawing_context.hpp"
26 #include "sprite/sprite_manager.hpp"
29 #include "player_status.hpp"
30 #include "gameobjs.hpp"
31 #include "statistics.hpp"
32 #include "object_factory.hpp"
34 Coin::Coin(const Vector& pos)
37 bbox.set_size(32, 32);
38 sprite = sprite_manager->create("coin");
41 Coin::Coin(const lisp::Lisp& reader)
43 reader.get("x", bbox.p1.x);
44 reader.get("y", bbox.p1.y);
45 bbox.set_size(32, 32);
46 sprite = sprite_manager->create("coin");
60 Coin::draw(DrawingContext& context)
62 sprite->draw(context, get_pos(), LAYER_TILES);
68 Sector::current()->player->get_status()->incCoins();
69 Sector::current()->add_object(new BouncyCoin(get_pos()));
70 global_stats.add_points(COINS_COLLECTED_STAT, 1);
75 Coin::collision(GameObject& other, const CollisionHit& )
77 Player* player = dynamic_cast<Player*>(&other);
85 IMPLEMENT_FACTORY(Coin, "coin");