2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_OBJECT_CANDLE_HPP
18 #define HEADER_SUPERTUX_OBJECT_CANDLE_HPP
20 #include "object/moving_sprite.hpp"
21 #include "supertux/script_interface.hpp"
24 * A burning candle: Simple, scriptable level decoration.
26 class Candle : public MovingSprite,
27 public ScriptInterface
30 Candle(const Reader& lisp);
31 virtual void draw(DrawingContext& context);
33 HitResponse collision(GameObject& other, const CollisionHit& hit);
35 virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
36 virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
39 * @name Scriptable Methods
42 void puff_smoke(); /**< spawn a puff of smoke */
43 bool get_burning(); /**< returns true if candle is lighted */
44 void set_burning(bool burning); /**< true: light candle, false: extinguish candle */
50 bool burning; /**< true if candle is currently lighted */
51 bool flicker; /**< true if candle light is to flicker */
52 Color lightcolor; /**< determines color or light given off */
53 SpritePtr candle_light_1; /**< drawn to lightmap */
54 SpritePtr candle_light_2; /**< drawn to lightmap (alternative image) */