4 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "scripting/candle.hpp"
24 #include "scripting/squirrel_util.hpp"
26 #include "object/sprite_particle.hpp"
27 #include "object_factory.hpp"
28 #include "random_generator.hpp"
30 Candle::Candle(const lisp::Lisp& lisp)
31 : MovingSprite(lisp, "images/objects/candle/candle.sprite", LAYER_BACKGROUNDTILES+1, COLGROUP_DISABLED), burning(true),
32 candle_light_1("images/objects/candle/candle-light-1.png"),
33 candle_light_2("images/objects/candle/candle-light-2.png")
35 lisp.get("name", name);
36 lisp.get("burning", burning);
39 sprite->set_action("on");
41 sprite->set_action("off");
47 Candle::draw(DrawingContext& context)
49 // draw regular sprite
50 sprite->draw(context, get_pos(), layer);
54 Vector pos = get_pos() + (bbox.get_size() - candle_light_1.get_size()) / 2;
55 context.push_target();
56 context.set_target(DrawingContext::LIGHTMAP);
57 // draw approx. 1 in 10 frames darker. Makes the candle flicker
58 if (systemRandom.rand(10) != 0) {
59 context.draw_surface(&candle_light_1, pos, layer);
61 context.draw_surface(&candle_light_2, pos, layer);
68 Candle::collision(GameObject&, const CollisionHit& )
74 Candle::expose(HSQUIRRELVM vm, SQInteger table_idx)
76 if (name.empty()) return;
77 Scripting::Candle* interface = new Scripting::Candle(this);
78 expose_object(vm, table_idx, interface, name, true);
82 Candle::unexpose(HSQUIRRELVM vm, SQInteger table_idx)
84 if (name.empty()) return;
85 Scripting::unexpose_object(vm, table_idx, name);
91 Vector ppos = bbox.get_middle();
92 Vector pspeed = Vector(0, -150);
93 Vector paccel = Vector(0,0);
94 Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_BACKGROUNDTILES+2));
104 Candle::set_burning(bool burning)
106 if (this->burning == burning) return;
107 this->burning = burning;
109 sprite->set_action("on");
112 sprite->set_action("off");
117 IMPLEMENT_FACTORY(Candle, "candle");