4 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "scripting/candle.hpp"
24 #include "scripting/squirrel_util.hpp"
26 #include "object/sprite_particle.hpp"
27 #include "object_factory.hpp"
29 Candle::Candle(const lisp::Lisp& lisp)
30 : MovingSprite(lisp, "images/objects/candle/candle.sprite", LAYER_BACKGROUNDTILES+1, COLGROUP_DISABLED), burning(true), name("")
32 lisp.get("name", name);
33 lisp.get("burning", burning);
36 sprite->set_action("on");
38 sprite->set_action("off");
43 Candle::collision(GameObject&, const CollisionHit& )
49 Candle::expose(HSQUIRRELVM vm, SQInteger table_idx)
51 if (name == "") return;
52 Scripting::Candle* interface = new Scripting::Candle(this);
53 expose_object(vm, table_idx, interface, name, true);
57 Candle::unexpose(HSQUIRRELVM vm, SQInteger table_idx)
59 if (name == "") return;
60 Scripting::unexpose_object(vm, table_idx, name);
66 Vector ppos = bbox.get_middle();
67 Vector pspeed = Vector(0, -150);
68 Vector paccel = Vector(0,0);
69 Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_BACKGROUNDTILES+2));
79 Candle::set_burning(bool burning)
81 if (this->burning == burning) return;
82 this->burning = burning;
84 sprite->set_action("on");
87 sprite->set_action("off");
92 IMPLEMENT_FACTORY(Candle, "candle");