3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2004 Matthias Braun <matze@braunis.de
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #ifndef SUPERTUX_CAMERA_H
20 #define SUPERTUX_CAMERA_H
25 #include "math/vector.h"
26 #include "game_object.h"
27 #include "video/drawing_context.h"
28 #include "serializable.h"
37 class Camera : public GameObject, public Serializable
40 Camera(Sector* sector);
43 /// parse camera mode from lisp file
44 void parse(const lisp::Lisp& reader);
45 /// write camera mode to a lisp file
46 virtual void write(lisp::Writer& writer);
48 /// reset camera postion
49 virtual void reset(const Vector& tuxpos);
52 const Vector& get_translation() const;
54 virtual void action(float elapsed_time);
56 virtual void draw(DrawingContext& )
60 // shake camera in a direction 1 time
61 void shake(float speed, float x, float y);
63 void set_scrolling(int scroll_x, int scroll_y)
65 translation.x = scroll_x;
66 translation.y = scroll_y;
71 NORMAL, AUTOSCROLL, MANUAL
76 void scroll_normal(float elapsed_time);
77 void scroll_autoscroll(float elapsed_time);
78 void keep_in_bounds();
81 enum LeftRightScrollChange
91 bool do_backscrolling;
92 LeftRightScrollChange scrollchange;
100 std::vector<ScrollPoint> scrollpoints;
112 #endif /*SUPERTUX_CAMERA_H*/