4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "moving_object.hpp"
25 #include "sprite/sprite.hpp"
26 #include "player_status.hpp"
28 class Bullet : public MovingObject
31 Bullet(const Vector& pos, float xm, int dir, BonusType type);
34 void update(float elapsed_time);
35 void draw(DrawingContext& context);
36 void collision_solid(const CollisionHit& hit);
37 HitResponse collision(GameObject& other, const CollisionHit& hit);
40 * Makes bullet bounce off an object (that got hit).
41 * To be called by the collision handler of that object.
42 * Note that the @c hit parameter is filled in as perceived by the object, not by the bullet.
44 void ricochet(GameObject& other, const CollisionHit& hit);
54 std::auto_ptr<Sprite> sprite;