4 #include "special/moving_object.h"
5 #include "math/physic.h"
6 #include "special/sprite.h"
8 using namespace SuperTux;
15 class Bullet : public MovingObject
18 Bullet(const Vector& pos, float xm, int dir, int kind);
21 void action(float elapsed_time);
22 void draw(DrawingContext& context);
23 HitResponse collision(GameObject& other, const CollisionHit& hit);