2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "object/broken_brick.hpp"
19 #include "math/random_generator.hpp"
20 #include "sprite/sprite.hpp"
22 BrokenBrick::BrokenBrick(SpritePtr sprite,
23 const Vector& pos, const Vector& nmovement) :
32 BrokenBrick::~BrokenBrick()
37 BrokenBrick::update(float elapsed_time)
39 position += movement * elapsed_time;
46 BrokenBrick::draw(DrawingContext& context)
48 sprite->draw_part(context,
49 Vector(systemRandom.rand(16), systemRandom.rand(16)), Vector(16, 16),
50 position, LAYER_OBJECTS + 1);