2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_OBJECT_BOUNCY_COIN_HPP
18 #define HEADER_SUPERTUX_OBJECT_BOUNCY_COIN_HPP
22 #include "math/vector.hpp"
23 #include "sprite/sprite_ptr.hpp"
24 #include "supertux/game_object.hpp"
25 #include "supertux/timer.hpp"
26 #include "video/color.hpp"
30 class BouncyCoin : public GameObject
33 BouncyCoin(const Vector& pos, bool emerge=false);
35 virtual void update(float elapsed_time);
36 virtual void draw(DrawingContext& context);
42 float emerge_distance;
45 BouncyCoin(const BouncyCoin&);
46 BouncyCoin& operator=(const BouncyCoin&);