2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_OBJECT_BLOCK_HPP
18 #define HEADER_SUPERTUX_OBJECT_BLOCK_HPP
22 #include "supertux/moving_object.hpp"
23 #include "util/reader_fwd.hpp"
28 class Block : public MovingObject
31 Block(std::auto_ptr<Sprite> sprite);
34 virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
35 virtual void update(float elapsed_time);
36 virtual void draw(DrawingContext& context);
39 friend class FlipLevelTransformer;
41 virtual void hit(Player& player) = 0;
42 void start_bounce(GameObject* hitter);
43 void start_break(GameObject* hitter);
46 std::auto_ptr<Sprite> sprite;
55 Block& operator=(const Block&);