4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "moving_object.hpp"
24 #include "lisp/lisp.hpp"
29 class Block : public MovingObject
32 Block(Sprite* sprite = 0);
35 virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
36 virtual void update(float elapsed_time);
37 virtual void draw(DrawingContext& context);
40 friend class FlipLevelTransformer;
42 virtual void hit(Player& player) = 0;
56 class BonusBlock : public Block
59 BonusBlock(const Vector& pos, int data);
60 BonusBlock(const lisp::Lisp& lisp);
61 virtual ~BonusBlock();
62 HitResponse collision(GameObject& other, const CollisionHit& hit);
67 virtual void hit(Player& player);
83 class Brick : public Block
86 Brick(const Vector& pos, int data);
88 void try_break(bool playerhit = false);
89 HitResponse collision(GameObject& other, const CollisionHit& hit);
92 virtual void hit(Player& player);