5 #include "special/moving_object.h"
6 #include "special/sprite.h"
7 #include "serializable.h"
9 using namespace SuperTux;
12 * A bell: When tux touches it, it begins ringing and you will respawn at this
15 class Bell : public MovingObject, public Serializable
18 Bell(const lisp::Lisp& lisp);
21 void write(lisp::Writer& writer);
22 void action(float elapsed_time);
23 void draw(DrawingContext& context);
24 HitResponse collision(GameObject& other, const CollisionHit& hit);