1 // $Id: moving_object.h 2295 2005-03-30 01:52:14Z matzebraun $
3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2004 Matthias Braun <matze@braunis.de
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #ifndef SUPERTUX_MOVING_OBJECT_H
20 #define SUPERTUX_MOVING_OBJECT_H
22 #include "game_object.hpp"
23 #include "collision_hit.hpp"
24 #include "math/vector.hpp"
25 #include "math/rect.hpp"
34 COLGROUP_MOVINGSTATIC,
37 COLGROUP_TILEMAP /* not really used at the moment */
41 * Base class for all dynamic/moving game objects. This class contains things
42 * for handling the bounding boxes and collision feedback.
44 class MovingObject : public GameObject
48 virtual ~MovingObject();
50 /** this function is called when the object collided with any other object
52 virtual HitResponse collision(GameObject& other,
53 const CollisionHit& hit) = 0;
55 const Vector& get_pos() const
60 /** returns the bounding box of the Object */
61 const Rect& get_bbox() const
66 const Vector& get_movement() const
71 /** places the moving object at a specific position. Be carefull when
72 * using this function. There are no collision detection checks performed
73 * here so bad things could happen.
75 virtual void set_pos(const Vector& pos)
80 CollisionGroup get_group() const
85 void set_group(CollisionGroup group)
92 friend class CollisionGrid;
93 friend class Platform;
95 /** The bounding box of the object (as used for collision detection, this
96 * isn't necessarily the bounding box for graphics)
99 /** The movement that will happen till next frame
102 /** The collision group */
103 CollisionGroup group;