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HEAD
- fixed it so arm is not drawn when Tux is shooting and ducking
[supertux.git]
/
src
/
moving_object.cpp
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#include "moving_object.h"
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MovingObject::MovingObject()
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{
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base.x = base.y = base.width = base.height = 0;
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old_base = base;
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}
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MovingObject::~MovingObject()
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{
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}
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