4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #include "moving_object.hpp"
23 MovingObject::MovingObject(std::string name) :
24 GameObject(name), bbox(0, 0, 0, 0), group(COLGROUP_MOVING), solid(false)
28 MovingObject::MovingObject(const lisp::Lisp& lisp) :
29 GameObject(lisp), bbox(0, 0, 0, 0), group(COLGROUP_MOVING)
31 lisp.get("x", bbox.p1.x);
32 lisp.get("y", bbox.p1.y);
33 lisp.get("w", bbox.p2.x);
34 lisp.get("h", bbox.p2.y);
35 lisp.get("solid", solid);
40 MovingObject::MovingObject(Rect bbox, CollisionGroup group, bool solid) :
41 bbox(bbox), group(group), solid(solid)
45 MovingObject::~MovingObject()