8 http://www.newbreedsoftware.com/supertux/
13 #ifndef SUPERTUX_MENU_H
14 #define SUPERTUX_MENU_H
18 typedef struct menu_item_type
28 menu_item_type* menu_item_create(int kind, char *text, int init_toggle, void* target_menu);
30 typedef struct menu_type
38 void menu_init(menu_type* pmenu);
39 void menu_free(menu_type* pmenu);
40 void menu_additem(menu_type* pmenu, menu_item_type* pmenu_item);
41 void menu_action(menu_type* pmenu);
42 int menu_check(menu_type* pmenu);
43 void menu_draw(menu_type* pmenu);
44 void menu_set_current(menu_type* pmenu);
46 /* Kinds of menu items */
57 /* Action done on the menu */
66 /* (global) menu variables */
67 extern int menuaction;
69 extern int menu_change;
70 extern texture_type checkbox, checkbox_checked, back;
72 extern menu_type main_menu, game_menu, options_menu, leveleditor_menu, highscore_menu, load_game_menu, save_game_menu;;
73 extern menu_type* current_menu, * last_menu;
75 /* input implementation variables */
76 extern int delete_character;
77 extern char mn_input_char;
79 /* Reset the global menu variables */
80 void menu_reset(void);
82 /* "Calculate" and draw the menu */
83 void menu_process_current(void);
85 /* Check for a menu event */
86 void menu_event(SDL_keysym* keysym);
88 #endif /*SUPERTUX_MENU_H*/