4 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_MENU_H
21 #define SUPERTUX_MENU_H
28 #include "mousecursor.h"
30 /* Kinds of menu items */
42 MN_HL, /* horizontal line */
54 int *int_p; // used for setting keys (can be used for more stuff...)
55 string_list_type* list;
58 void change_text (const char *text);
59 void change_input(const char *text);
61 static MenuItem* create(MenuItemKind kind, const char *text, int init_toggle, Menu* target_menu, int* int_p);
63 void set_controlfield_key(SDLKey key, char ch[]);
69 static std::vector<Menu*> last_menus;
70 static Menu* current_;
72 static void push_current(Menu* pmenu);
73 static void pop_current();
76 /** Set the current menu, if pmenu is NULL, hide the current menu */
77 static void set_current(Menu* pmenu);
79 /** Return the current active menu or NULL if none is active */
80 static Menu* current() { return current_; }
83 /* Action done on the menu */
85 MENU_ACTION_NONE = -1,
95 /** Number of the item that got 'hit' (ie. pressed) in the last
96 event()/action() call, -1 if none */
99 // position of the menu (ie. center of the menu, not top/left)
104 /** input event for the menu (up, down, left, right, etc.) */
105 MenuAction menuaction;
107 /* input implementation variables */
108 int delete_character;
116 std::vector<MenuItem> item;
121 void additem(MenuItem* pmenu_item);
122 void additem(MenuItemKind kind, const std::string& text, int init_toggle, Menu* target_menu, int *int_p = NULL);
126 /** Remove all entries from the menu */
129 /** Return the index of the menu item that was 'hit' (ie. the user
130 clicked on it) in the last event() call */
133 MenuItem& get_item(int index) { return item[index]; }
136 void draw_item(int index, int menu_width, int menu_height);
137 void set_pos(int x, int y, float rw = 0, float rh = 0);
139 /** translate a SDL_Event into a menu_action */
140 void event(SDL_Event& event);
142 int get_width() const;
143 int get_height() const;
146 extern Surface* checkbox;
147 extern Surface* checkbox_checked;
148 extern Surface* back;
149 extern Surface* arrow_left;
150 extern Surface* arrow_right;
152 extern Menu* contrib_menu;
153 extern Menu* contrib_subset_menu;
154 extern Menu* main_menu;
155 extern Menu* game_menu;
156 extern Menu* worldmap_menu;
157 extern Menu* options_menu;
158 extern Menu* options_controls_menu;
159 extern Menu* highscore_menu;
160 extern Menu* load_game_menu;
161 extern Menu* save_game_menu;
163 #endif /*SUPERTUX_MENU_H*/
165 /* Local Variables: */