8 http://www.newbreedsoftware.com/supertux/
10 December 20, 2003 - December 30, 2003
15 #include <sys/types.h>
30 #include "leveleditor.h"
32 #include "high_scores.h"
34 /* (global) menu variables */
38 texture_type checkbox, checkbox_checked, back, arrow_left, arrow_right;
40 menu_type main_menu, game_menu, options_menu, highscore_menu, load_game_menu, save_game_menu;
41 menu_type* current_menu, * last_menu;
43 /* input implementation variables */
47 /* Set the current menu */
48 void menu_set_current(menu_type* pmenu)
50 if(pmenu != current_menu)
53 last_menu = current_menu;
55 timer_start(&pmenu->effect, 500);
59 /* Return a pointer to a new menu item */
60 menu_item_type* menu_item_create(int kind, char *text, int init_toggle, void* target_menu)
62 menu_item_type *pnew_item = (menu_item_type*) malloc(sizeof(menu_item_type));
63 pnew_item->kind = kind;
64 pnew_item->text = (char*) malloc(sizeof(char) * (strlen(text) + 1));
65 strcpy(pnew_item->text,text);
67 pnew_item->toggled = init_toggle;
69 pnew_item->toggled = NO;
70 pnew_item->target_menu = target_menu;
71 pnew_item->input = (char*) malloc(sizeof(char));
72 pnew_item->input[0] = '\0';
73 if(kind == MN_STRINGSELECT)
75 pnew_item->list = (string_list_type*) malloc(sizeof(string_list_type));
76 string_list_init(pnew_item->list);
79 pnew_item->list = NULL;
83 void menu_item_change_text(menu_item_type* pmenu_item, char *text)
87 free(pmenu_item->text);
88 pmenu_item->text = (char*) malloc(sizeof(char )*(strlen(text)+1));
89 strcpy(pmenu_item->text,text);
92 void menu_item_change_input(menu_item_type* pmenu_item, char *text)
96 free(pmenu_item->input);
97 pmenu_item->input = (char*) malloc(sizeof(char )*(strlen(text)+1));
98 strcpy(pmenu_item->input,text);
102 /* Free a menu and all its items */
103 void menu_free(menu_type* pmenu)
106 if(pmenu->num_items != 0 && pmenu->item != NULL)
108 for(i = 0; i < pmenu->num_items; ++i)
110 free(pmenu->item[i].text);
111 free(pmenu->item[i].input);
112 string_list_free(pmenu->item[i].list);
118 /* Initialize a menu */
119 void menu_init(menu_type* pmenu)
121 pmenu->arrange_left = 0;
122 pmenu->num_items = 0;
123 pmenu->active_item = 0;
125 timer_init(&pmenu->effect,NO);
128 /* Add an item to a menu */
129 void menu_additem(menu_type* pmenu, menu_item_type* pmenu_item)
132 pmenu->item = (menu_item_type*) realloc(pmenu->item, sizeof(menu_item_type) * pmenu->num_items);
133 memcpy(&pmenu->item[pmenu->num_items-1],pmenu_item,sizeof(menu_item_type));
137 /* Process actions done on the menu */
138 void menu_action(menu_type* pmenu)
142 if(pmenu->num_items != 0 && pmenu->item != NULL)
147 if(pmenu->active_item > 0)
148 --pmenu->active_item;
150 pmenu->active_item = pmenu->num_items-1;
153 if(pmenu->active_item < pmenu->num_items-1)
154 ++pmenu->active_item;
156 pmenu->active_item = 0;
159 if(pmenu->item[pmenu->active_item].kind == MN_STRINGSELECT && pmenu->item[pmenu->active_item].list->num_items != 0)
161 if(pmenu->item[pmenu->active_item].list->active_item > 0)
162 --pmenu->item[pmenu->active_item].list->active_item;
164 pmenu->item[pmenu->active_item].list->active_item = pmenu->item[pmenu->active_item].list->num_items-1;
168 if(pmenu->item[pmenu->active_item].kind == MN_STRINGSELECT && pmenu->item[pmenu->active_item].list->num_items != 0)
170 if(pmenu->item[pmenu->active_item].list->active_item < pmenu->item[pmenu->active_item].list->num_items-1)
171 ++pmenu->item[pmenu->active_item].list->active_item;
173 pmenu->item[pmenu->active_item].list->active_item = 0;
177 if(pmenu->item[pmenu->active_item].kind == MN_GOTO && pmenu->item[pmenu->active_item].target_menu != NULL)
178 menu_set_current((menu_type*)pmenu->item[pmenu->active_item].target_menu);
179 else if(pmenu->item[pmenu->active_item].kind == MN_TOGGLE)
181 pmenu->item[pmenu->active_item].toggled = !pmenu->item[pmenu->active_item].toggled;
184 else if(pmenu->item[pmenu->active_item].kind == MN_ACTION || pmenu->item[pmenu->active_item].kind == MN_TEXTFIELD || pmenu->item[pmenu->active_item].kind == MN_NUMFIELD)
186 pmenu->item[pmenu->active_item].toggled = YES;
188 else if(pmenu->item[pmenu->active_item].kind == MN_BACK)
190 if(last_menu != NULL)
191 menu_set_current(last_menu);
195 if(pmenu->item[pmenu->active_item].kind == MN_TEXTFIELD || pmenu->item[pmenu->active_item].kind == MN_NUMFIELD)
197 if(pmenu->item[pmenu->active_item].input != NULL)
199 i = strlen(pmenu->item[pmenu->active_item].input);
201 while(delete_character > 0) /* remove charactes */
203 pmenu->item[pmenu->active_item].input[i-1] = '\0';
210 if(pmenu->item[pmenu->active_item].kind == MN_TEXTFIELD || (pmenu->item[pmenu->active_item].kind == MN_NUMFIELD && mn_input_char >= '0' && mn_input_char <= '9'))
212 if(pmenu->item[pmenu->active_item].input != NULL)
214 i = strlen(pmenu->item[pmenu->active_item].input);
215 pmenu->item[pmenu->active_item].input = (char*) realloc(pmenu->item[pmenu->active_item].input,sizeof(char)*(i + 2));
216 pmenu->item[pmenu->active_item].input[i] = mn_input_char;
217 pmenu->item[pmenu->active_item].input[i+1] = '\0';
221 pmenu->item[pmenu->active_item].input = (char*) malloc(2*sizeof(char));
222 pmenu->item[pmenu->active_item].input[0] = mn_input_char;
223 pmenu->item[pmenu->active_item].input[1] = '\0';
230 if(pmenu->item[pmenu->active_item].kind == MN_DEACTIVE || pmenu->item[pmenu->active_item].kind == MN_LABEL || pmenu->item[pmenu->active_item].kind == MN_HL)
232 if(menuaction != MN_UP && menuaction != MN_DOWN)
233 menuaction = MN_DOWN;
235 if(pmenu->num_items > 1)
241 /* Check, if the value of the active menu item has changed. */
242 int menu_check(menu_type* pmenu)
244 if(pmenu->num_items != 0 && pmenu->item != NULL)
246 if((pmenu->item[pmenu->active_item].kind == MN_ACTION || pmenu->item[pmenu->active_item].kind == MN_TEXTFIELD || pmenu->item[pmenu->active_item].kind == MN_NUMFIELD) && pmenu->item[pmenu->active_item].toggled == YES)
248 pmenu->item[pmenu->active_item].toggled = NO;
250 return pmenu->active_item;
252 else if(pmenu->item[pmenu->active_item].kind == MN_TOGGLE || pmenu->item[pmenu->active_item].kind == MN_GOTO)
254 return pmenu->active_item;
263 /* Draw the current menu. */
264 void menu_draw(menu_type* pmenu)
266 int i, y, a, b, e, f, menu_height, menu_width;
268 /* The width of the menu has to be more than the width of the text with the most characters */
270 for(i = 0; i < pmenu->num_items; ++i)
272 y = strlen(pmenu->item[i].text) + (pmenu->item[i].input ? strlen(pmenu->item[i].input) + 1 : 0) + strlen(string_list_active(pmenu->item[i].list));
276 if( pmenu->item[i].kind == MN_TOGGLE)
280 if(pmenu->arrange_left == YES)
285 menu_width = menu_width * 16 + 48;
286 menu_height = (pmenu->num_items) * 24;
288 /* Draw a transparent background */
289 fillrect(screen->w/2 - menu_width/2,screen->h/2-(((pmenu->num_items)*24)/2),menu_width,menu_height,150,150,150,100);
291 if(timer_check(&pmenu->effect))
293 e = timer_get_left(&pmenu->effect) / 4;
300 for(i = 0; i < pmenu->num_items; ++i)
302 if(pmenu->arrange_left == YES)
303 b = (a - ((strlen(pmenu->item[i].text)+strlen(pmenu->item[i].input)+ strlen(string_list_active(pmenu->item[i].list))) * 16)) / 2;
317 if(pmenu->item[i].kind == MN_DEACTIVE)
319 text_drawf(&black_text,pmenu->item[i].text, - b,(i)*24 - menu_height/2 + 10 + f,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
321 else if(pmenu->item[i].kind == MN_HL)
323 /* Draw a horizontal line with a little 3d effect */
324 fillrect(screen->w/2 - menu_width/2,(i)*24 - menu_height/2 + 6 + screen->h /2,menu_width,4,210,50,50,225);
325 fillrect(screen->w/2 - menu_width/2,(i)*24 - menu_height/2 + 10 + screen->h /2,menu_width,2,0,0,0,255);
327 else if(pmenu->item[i].kind == MN_LABEL)
329 text_drawf(&white_big_text,pmenu->item[i].text, - b,(i)*24 - menu_height/2 + 10,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
331 else if(pmenu->item[i].kind == MN_TEXTFIELD || pmenu->item[i].kind == MN_NUMFIELD)
333 fillrect(-b +screen->w/2 - ((strlen(pmenu->item[i].input)*16)/2) + ((strlen(pmenu->item[i].text) + 1)*16)/2 - 1,(i)*24 - menu_height/2 + 10 + screen->h /2 - 10 + f,(strlen(pmenu->item[i].input)+1)*16 + 2,20,255,255,255,255);
334 fillrect(- b +screen->w/2 - ((strlen(pmenu->item[i].input)*16)/2) + ((strlen(pmenu->item[i].text) + 1)*16)/2,(i)*24 - menu_height/2 + 10 + screen->h /2 - 9 + f,(strlen(pmenu->item[i].input)+1)*16,18,0,0,0,128);
335 text_drawf(&gold_text,pmenu->item[i].input, - b + ((strlen(pmenu->item[i].text)+1) * 16)/2,(i)*24 - menu_height/2 + 10 + f,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
336 if(i == pmenu->active_item)
338 text_drawf(&blue_text,pmenu->item[i].text, - b -(((strlen(pmenu->item[i].input)+1) * 16)/2),(i)*24 - menu_height/2 + 10 + f,A_HMIDDLE, A_VMIDDLE,3,NO_UPDATE);
342 text_drawf(&white_text,pmenu->item[i].text, - b -(((strlen(pmenu->item[i].input)+1) * 16)/2),(i)*24 - menu_height/2 +10 + f,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
345 else if(pmenu->item[i].kind == MN_STRINGSELECT)
348 texture_draw(&arrow_left,-b +screen->w/2 - ((strlen(string_list_active(pmenu->item[i].list))*16)/2) + ((strlen(pmenu->item[i].text) + 1)*16)/2 - 17,(i)*24 - menu_height/2 + 10 + screen->h / 2 -8 + f,NO_UPDATE);
349 texture_draw(&arrow_right,-b +screen->w/2 - ((strlen(string_list_active(pmenu->item[i].list))*16)/2) + ((strlen(pmenu->item[i].text) + 1)*16)/2 - 1 + (strlen(string_list_active(pmenu->item[i].list))+1)*16,(i)*24 - menu_height/2 + 10 + screen->h / 2 -8 + f,NO_UPDATE);
350 /* Draw input background */
351 fillrect(-b +screen->w/2 - ((strlen(string_list_active(pmenu->item[i].list))*16)/2) + ((strlen(pmenu->item[i].text) + 1)*16)/2 - 1,(i)*24 - menu_height/2 + 10 + screen->h /2 - 10 + f,(strlen(string_list_active(pmenu->item[i].list))+1)*16 + 2,20,255,255,255,255);
352 fillrect(- b +screen->w/2 - ((strlen(string_list_active(pmenu->item[i].list))*16)/2) + ((strlen(pmenu->item[i].text) + 1)*16)/2,(i)*24 - menu_height/2 + 10 + screen->h /2 - 9 + f,(strlen(string_list_active(pmenu->item[i].list))+1)*16,18,0,0,0,128);
354 text_drawf(&gold_text,string_list_active(pmenu->item[i].list), - b + ((strlen(pmenu->item[i].text)+1) * 16)/2,(i)*24 - menu_height/2 + 10 + f,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
355 if(i == pmenu->active_item)
357 text_drawf(&blue_text,pmenu->item[i].text, - b -(((strlen(string_list_active(pmenu->item[i].list))+1) * 16)/2),(i)*24 - menu_height/2 + 10 + f,A_HMIDDLE, A_VMIDDLE,3,NO_UPDATE);
361 text_drawf(&white_text,pmenu->item[i].text, - b -(((strlen(string_list_active(pmenu->item[i].list))+1) * 16)/2),(i)*24 - menu_height/2 +10 + f,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
364 else if(i == pmenu->active_item)
366 text_drawf(&blue_text,pmenu->item[i].text, - b,(i)*24 - menu_height/2 + 10 + f ,A_HMIDDLE, A_VMIDDLE,3,NO_UPDATE);
370 text_drawf(&white_text,pmenu->item[i].text, - b,(i)*24 - menu_height/2 + 10 + f ,A_HMIDDLE, A_VMIDDLE,2,NO_UPDATE);
372 if(pmenu->item[i].kind == MN_TOGGLE)
375 if(pmenu->item[i].toggled == YES)
376 texture_draw(&checkbox_checked, - b + screen->w / 2 + (strlen(pmenu->item[i].text) * 16)/2 + 16,(i)*24 - menu_height/2 + 10 + screen->h / 2 -8 + f,NO_UPDATE);
378 texture_draw(&checkbox, - b + screen->w / 2 + (strlen(pmenu->item[i].text) * 16)/2 + 16,(i)*24 - menu_height/2 + 10 + screen->h / 2 - 8 + f,NO_UPDATE);
380 else if(pmenu->item[i].kind == MN_BACK)
382 texture_draw(&back, - b + screen->w / 2 + (strlen(pmenu->item[i].text) * 16)/2 + 16,(i)*24 - menu_height/2 + 10 + screen->h / 2 -8 + f,NO_UPDATE);
387 /* Reset/Set global defaults */
388 void menu_reset(void)
396 delete_character = 0;
397 mn_input_char = '\0';
401 /* Draw the current menu and execute the (menu)events */
402 void menu_process_current(void)
406 if(current_menu != NULL)
408 menu_action(current_menu);
409 menu_draw(current_menu);
415 /* Check for menu event */
416 void menu_event(SDL_keysym* keysym)
418 SDLKey key = keysym->sym;
420 keymod = SDL_GetModState();
423 /* If the current unicode character is an ASCII character,
425 if ( (keysym->unicode & 0xFF80) == 0 )
427 ch[0] = keysym->unicode & 0x7F;
432 /* An International Character. */
437 case SDLK_UP: /* Menu Up */
441 case SDLK_DOWN: /* Menu Down */
442 menuaction = MN_DOWN;
445 case SDLK_LEFT: /* Menu Up */
446 menuaction = MN_LEFT;
449 case SDLK_RIGHT: /* Menu Down */
450 menuaction = MN_RIGHT;
453 case SDLK_RETURN: /* Menu Hit */
459 menuaction = MN_REMOVE;
464 if( (key >= SDLK_0 && key <= SDLK_9) || (key >= SDLK_a && key <= SDLK_z) || (key >= SDLK_SPACE && key <= SDLK_SLASH))
466 menuaction = MN_INPUT;
472 mn_input_char = '\0';
478 /* FIXME: NO JOYSTICK SUPPORT */
480 else if (event.type == SDL_JOYBUTTONDOWN)
482 Joystick button: Continue: